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DECA Games


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About DECA Games

We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see a fantastic set of problems to solve and a huge opportunity.

DECA is a remote company with over 300 people in over 30 countries globally. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.

About our culture

We’ve managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We think that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).

This is a remote position. You can work from anywhere in the world in the CET timezone (9 am - 6 pm CET).

About the role

As an Animator, you’ll play a crucial role in the development of our game by creating fluid, lifelike animations for characters, creatures, vehicles and various in-game assets. Working closely with the art and design teams, you’ll help define the movement, behavior, and personality of our diverse range of characters within an MMO universe.


  • Develop and execute high-quality animations for characters, creatures, vehicles, and other in-game elements, ensuring they align with the game’s vision and design requirements.
  • Collaborate with designers, artists, and engineers to understand animation needs, implement animations within the game engine, and ensure seamless integration.
  • Utilize animation principles, such as timing, weight, and anticipation, to bring realism and fluidity to movements while maintaining performance considerations for real-time rendering.
  • Work iteratively, incorporate feedback, and revise animations as needed to achieve the desired aesthetic and gameplay goals.
  • Contribute to the development and improvement of animation pipelines, tools, and workflows to enhance efficiency and quality in the animation process.


  • Professional experience as a 3D Animator in the gaming industry, preferably with experience in MMO or RPG game development.
  • Proficiency in animation software such as Maya, 3ds Max, Blender, or equivalent tools used for character animation and rigging.
  • Strong understanding of animation principles, anatomy, physics, and motion dynamics to create believable and compelling character animations.
  • Ability to collaborate effectively in a team environment, communicate ideas clearly, and incorporate feedback into animations.
  • A portfolio showcasing a range of high-quality character animations demonstrating skill in creating diverse movement sets and conveying personality.


  • Remote first company culture.
  • Flexible work hours to support a personal work-life balance.
  • Weekly remote Embodiment@Work breathing and workout exercises.
  • Online language classes: English, German, French, Spanish etc.
  • Working in a multicultural environment with people from over 30 different countries.
  • Flat hierarchies with an open-door policy.

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