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Senior DevOps Engineer

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Remote Role!!! Unity and Unreal Engine Experience Essential


Seedworld Studios is looking for a talented and experienced DevOps engineer to join one of the most unique UGC platforms in the games industry. You should have a strong knowledge of infrastructure, automation and experience setting up infrastructure and processes in the game development industry.


-Design, implement, and maintain a scalable and efficient CI/CD pipeline for Unreal Engine projects

-Automate build, test, and deployment processes to accelerate development cycles

-Crash reporting tools

-Integrate version control systems (Perforce) into the CI/CD pipeline to ensure seamless tracking and management of code changes.

-Implement and manage artifact repositories for storing and versioning build artifacts and dependencies.

-Automate deployment processes for Unreal Engine applications to various environments, including staging and production.

-Implement blue-green deployments and canary releases to minimize downtime and risk.

-Set up monitoring tools to track the performance of the CI/CD pipeline.

-Continuously optimize and improve the CI/CD workflow for speed, reliability, and efficiency

-Interfaces to publisher or first parties systems (e.g. uploading builds, querying data, …)

Nice to have:

-Bachelor’s degree in Computer Science, Engineering, or a related field.

-Several years of experience in DevOps, build engineering or related fields, ideally in the games industry

-Strong proficiency in Unreal Engine and its development workflow.

-Experience with CI/CD tools(TeamCity, Cloud DevOps)

-Scripting skills in languages like Python, Shell, or PowerShell.

-Familiarity with containerization technologies, especially Docker and Kubernetes.

-Experience with frameworks such as Agones, Terraform, Terragrunt, Packer and Helmfile.

Team Structure:

You will be an integral part of a DevOps engineering team, working closely with other DevOps engineers and the game development team.


100% remote


-21 days of holidays / year + local bank holidays.

-Sick days.

-Budget for training / courses.

-Budget towards purchasing work equipment such as laptop.

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